Sensors

A Sensor is a class that reads the current state of the world and provides this information to the WorldState when it's needed. The Resolver uses this information to determine the best action to perform based on the current state of the world.

Sensors can provide the values for two types of data/keys:

  • WorldKey: A WorldKey references a value in the world. For example AppleCount. All values must be represented by ints.

  • TargetKey: A TargetKey references a position in the world. For example AppleTree. All positions must be represented by Vector3.

Sensors can work in two scopes: Global or Local.

  • Global: These sensors give information for all agents of an AgentType. For instance, IsDaytimeSensor checks if it's day or night for everyone.

  • Local: They give information for just one agent. For example, ClosestAppleSensor finds the nearest apple for a specific agent.

Local
Global

WorldKey

LocalWorldSensorBase

GlobalWorldSensorBase

TargetKey

LocalTargetSensorBase

GlobalTargetSensorBase

Sensor data flow

WorldSensor

WorldSensor checks the game's situation for an agent. It uses WorldKey to show each situation. The Planner uses this to pick the best action.

Examples:

  • IsHungrySensor checks if the agent is hungry.

  • HasAppleSensor checks if the agent has an apple.

Example

To create a new WorldSensor, create a new class that inherits from LocalWorldSensorBase or GlobalWorldSensorBase and implement its Sense method.

TargetSensor

TargetSensor finds a position for a TargetKey. The Planner uses this to know how far actions are.

There are two kinds of Target: TransformTarget and PositionTarget.

  • TransformTarget: Use this when the target can move. For example, ClosestEnemySensor finds a moving enemy.

  • PositionTarget: Use this for a fixed spot. Like, WanderTargetSensor finds a random spot that doesn't move.

Example

To create a new TargetSensor, create a new class that inherits from LocalTargetSensorBase or GlobalTargetSensorBase and implement its Sense method.

MultiSensor

MultiSensor is a sensor that combines multiple sensors. It can be used to combine multiple sensors into one sensor class. This can make it easier to manage multiple values that come from the same source.

Example

Sensor Timer

You can set a timer for a sensor to update at a specific interval. This can be useful when you want to update a sensor every few seconds instead of every frame, or when you want to update a sensor just a single time.

By default the following timers are provided, but custom implementations of ISensorTimer can be made.

World and Target Sensors

Multi Sensors

Last updated