> For the complete documentation index, see [llms.txt](https://goap.crashkonijn.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://goap.crashkonijn.com/config/scriptableobjects.md).

# Through ScriptableObjects

The ScriptableObjects are the main way to configure the GOAP system. They are used to define the goals, actions, sensors, world keys and target keys. This method of configuration is the most simple way to configure the GOAP system and is done by creating scriptable objects through the Unity Editor.

{% hint style="warning" %}
**Warning** Please keep in mind that this method prevents you from using generic classes. If you need to use generic classes, you should use the code configuration method.
{% endhint %}

{% hint style="info" %}
**Example** The simple demo uses the ScriptableObjects configuration method.
{% endhint %}

## AgentType

To create an agent type, you must create a new `AgentTypeScriptable` asset in the Unity Editor. This asset contains the configuration for the agent type, including the capabilities it has.

To create a new `AgentTypeScriptable`, right-click in the Project window and select `Create > GOAP > Agent Type`. This will create a new asset that you can customize in the Inspector.

## Capability

To create a capability, you must create a new `CapabilityScriptable` asset in the Unity Editor. This asset contains the configuration for the capability, including the actions, sensors, world keys and target keys it has.

To create a new `CapabilityScriptable`, right-click in the Project window and select `Create > GOAP > Capability`. This will create a new asset that you can customize in the Inspector.

![scriptable\_configs.png](/files/PLFISQ8Uf2Dxg0UUttSa)


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://goap.crashkonijn.com/config/scriptableobjects.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
