Complex
Last updated
Last updated
The complex example uses code as the configuration method. The demo scene can be found in Demos/Complex/Scenes/ComplexDemoScene.unity
.
There are 4 type of agents:
Cleaner (Orange). They grab items laying on the floor and bring them to boxes.
Smith (Blue). When there are enough materials he will craft an Axe
or Pickaxe
. He needs Wood
and Iron
to craft the tools.
WoodCutter (Green). When there isn't enough Wood
in the world, they will chop wood from trees.
Miner (Pink). When there isn't enough Iron
in the world, they will mine iron from rocks.
Each agent has 2 base goals: WanderGoal
and FixHungerGoal
. The WanderGoal
will make the agent wander around the scene. The FixHungerGoal
will make the agent eat apples. The agent will only eat apples if it is hungry. The agent will only wander if it is not hungry.
The goap set builder can be found in Demos/Complex/Factories/CleanerGoapSetConfigFactory.cs
.
The goap set builder can be found in Demos/Complex/Factories/SmithGoapSetConfigFactory.cs
.
The goap set builder can be found in Demos/Complex/Factories/WoodCutterGoapSetConfigFactory.cs
.
The goap set builder can be found in Demos/Complex/Factories/MinerGoapSetConfigFactory.cs
.